This is the initial release. Found from here: http://www.alien-consader.org
Project uses SBCL specific implementation issues (ffi, weak pointers,
sap, etc.) which of course
can be easily wrapped with some existing library but instead of
portability the main concern
has been to get things work first.
The project includes simple software based 3D polygon engine, basic
toolkit for GUIs and some
other utilities. Approx. 24k lines of immature and not well documented
code, be warned! :-)
On 3 helmi, 17:21, "Leslie P. Polzer" <·············@gmx.net> wrote:
> What did motivate you to do it? Do you have a project using this?
>
> Leslie
I've always wanted to write games. Currently I'm working on one
small 2D game using the framework to test the basics. It is still
long journey to make the framework stable and useful.
On Feb 3, 11:22 pm, ··············@gmail.com wrote:
> I've always wanted to write games. Currently I'm working on one
> small 2D game using the framework to test the basics. It is still
> long journey to make the framework stable and useful.
Well then, seems like you did quite a job here :)
Thank you!
I might consider playing around with it when I got my "serious" stuff
done.
Leslie
On 4 helmi, 23:38, Andreas Davour <·······@updateLIKE.uu.HELLse>
wrote:
> ··············@gmail.com writes:
> > This is the initial release. Found from here:http://www.alien-consader.org
>
> > Project uses SBCL specific implementation issues (ffi, weak pointers,
> > sap, etc.) which of course
> > can be easily wrapped with some existing library but instead of
> > portability the main concern
> > has been to get things work first.
>
> > The project includes simple software based 3D polygon engine, basic
> > toolkit for GUIs and some
> > other utilities. Approx. 24k lines of immature and not well documented
> > code, be warned! :-)
>
> Is there a special reason you have not used lispbuilder-sdl?http://lispbuilder.sourceforge.net/
No. For my own misfortune I discovered lispbuilder project too late,
once I had already written similar
functionalities. Lispbuilder looks much more mature and I definitely
should start using it or
parts of it. alien-consader is designed to support different backends
and "game-engine" package
contains set of generics each backend needs to implement to make it
available for the other packages
found in alien-consader. I don't know how well this "design" works
because I've only had cl-sdl and
my own alien-sdl backends but maybe I could give a try.
>
> /andreas
>
> --
> A: Because it fouls the order in which people normally read text.
> Q: Why is top-posting such a bad thing?
> A: Top-posting.
> Q: What is the most annoying thing on usenet and in e-mail?