From: John Thingstad
Subject: Re: Program "close to the machine"
Date: 
Message-ID: <op.ufgvdrsqut4oq5@pandora.alfanett.no>
P� Tue, 05 Aug 2008 20:21:46 +0200, skrev Francogrex <······@grex.org>:

> This quote below is from 'Successful Lisp:How to Understand and Use
> Common Lisp' by David B. Lamkins:
> "If you have dreams of writing the next great videogame, you've
> probably already discovered that you need a language that lets you
> program "close to the machine" -- If so, Lisp will disappoint you."
> I don't understand this completely. Does this mean that:
> A- It's harder (or less practical) to, for example, write a videogame
> software using common lisp than with other languages (C, CPP etc)? or
> B- Does he mean you cannot do it as good (like it will be a crappy
> game)? or
> C- You cannot do it at all in common lisp?
> I have no intention to write the next generation videogame, just
> wondering about the quote and the capabilities of lisp and also, has
> anyone ever written a videogame purely in lisp? Thanks.

There is no real technical reason you couldn't write a 3D game in Lisp.
I'd think the main problem is that most game programmers program in C++.
Thus they have more Game libraries and it is easier to find experienced  
game programmers who know C++.

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John Thingstad