From: Stanisław Halik
Subject: Re: Program "close to the machine"
Date: 
Message-ID: <g7a669$1q2b$1@opal.icpnet.pl>
thus spoke Francogrex <······@grex.org>:

> "If you have dreams of writing the next great videogame, you've
> probably already discovered that you need a language that lets you
> program "close to the machine" -- If so, Lisp will disappoint you."
> I don't understand this completely. Does this mean that:
[...]

It means that the author thinks that Lisp isn't as efficient as
C/C++/whatever. Haven't heard of many video games written in Lisp, but
it's mostly due to the lack of programmers.

-- 
The great peril of our existence lies in the fact that our diet consists
entirely of souls. -- Inuit saying
From: ·········@gmail.com
Subject: Re: Program "close to the machine"
Date: 
Message-ID: <ae8750de-3ffe-4c2c-9eda-5151acf3ca18@m45g2000hsb.googlegroups.com>
On Aug 5, 2:29 pm, Stanis³aw Halik <··············@tehran.lain.pl>
wrote:
> thus spoke Francogrex <······@grex.org>:
>
> > "If you have dreams of writing the next great videogame, you've
> > probably already discovered that you need a language that lets you
> > program "close to the machine" -- If so, Lisp will disappoint you."
> > I don't understand this completely. Does this mean that:
>
> [...]
>
> It means that the author thinks that Lisp isn't as efficient as
> C/C++/whatever. Haven't heard of many video games written in Lisp, but
> it's mostly due to the lack of programmers.
>
> --
> The great peril of our existence lies in the fact that our diet consists
> entirely of souls. -- Inuit saying


The AI in most videogames is written with a script language. I don't
see why Lisp couldn't be used there.