Dear All
We just moved our lewis product into Second LIfe, but the server
behind it is still Lisp.
Is anyone here involved in Second Life Development?
Paul
http://www.hyperstring.net
hyperstring.net ltd wrote:
> We just moved our lewis product into Second LIfe, but the server
> behind it is still Lisp.
>
> Is anyone here involved in Second Life Development?
Yes, I have written a geodesic dome builder, mainly because it was fun to
figure out how to create arbitrary triangles in LSL with the limited set of
available primitives.
http://sparticarroll.com/Geodesic+Dome+Builder.ashx
It looks like this (with my alien avatar to see how big it can be)
http://www.frank-buss.de/tmp/dome.jpg
But I haven't mixed Lisp and LSL so far. But if your server has a HTTP
interface, I think it should be easy to use llHTTPRequest and the like:
http://rpgstats.com/wiki/index.php?title=Communications
--
Frank Buss, ··@frank-buss.de
http://www.frank-buss.de, http://www.it4-systems.de
On Mon, 26 Mar 2007 04:25:52 -0700, hyperstring.net ltd wrote:
>
> Is anyone here involved in Second Life Development?
http://www.getafirstlife.com/
lol..sorry, couldn't resist. :P
--
Lars Rune Nøstdal
http://nostdal.org/
On 26 Mar 2007 04:25:52 -0700, <············@hyperstring.net> wrote:
> Dear All
>
> We just moved our lewis product into Second LIfe, but the server
> behind it is still Lisp.
>
> Is anyone here involved in Second Life Development?
>
> Paul
> http://www.hyperstring.net
It's unplayable for me, takes forever to do even simple things. When
I read that the game creators were going to re-invent the stone wheel
and code their own graphics engine =>/dev/null
The concept of funds exchange is appealing, but SL is not the right
place yet.
--
There are no average Common Lisp programmers
Reply-To: email is ignored.
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