From: Darrell Adams
Subject: 3D Graphics Modeling & Rendering?
Date: 
Message-ID: <iuidnUDzKJrza_zYnZ2dnUVZ_oWdnZ2d@comcast.com>
Can someone suggest 3D graphics modeling and rendering software that
can be used with lisp?  At this point I don't know much about either.
How does one interface them?  I suppose that depends on what is available.

I would like to be able to manipulate basic 3D objects -- spheres, pipes,
blocks, etc. -- with lisp.  Later I might be able to work at a lower level.
Right now I just need to get my feet wet.

I originally considered using Autocad since it has Autolisp.  However it
is not free and I would prefer to stay out of windows.  I appreciate any 
suggestions you may have.

From: pTymN
Subject: Re: 3D Graphics Modeling & Rendering?
Date: 
Message-ID: <1164053896.290719.255820@h54g2000cwb.googlegroups.com>
Darrell Adams wrote:
> Can someone suggest 3D graphics modeling and rendering software that
> can be used with lisp?  At this point I don't know much about either.
> How does one interface them?  I suppose that depends on what is available.
>
> I would like to be able to manipulate basic 3D objects -- spheres, pipes,
> blocks, etc. -- with lisp.  Later I might be able to work at a lower level.
> Right now I just need to get my feet wet.
>
> I originally considered using Autocad since it has Autolisp.  However it
> is not free and I would prefer to stay out of windows.  I appreciate any
> suggestions you may have.

I am on Windows XP using Corman Common Lisp 3.0. The foreign function
interface lets me talk to C without trouble. I was easily able to write
a wrapper to talk with my favorite 2D graphics library, so you could
take that route. I know that somewhere there exists an OpenGL wrapper
for Lisp.
From: Ken Tilton
Subject: Re: 3D Graphics Modeling & Rendering?
Date: 
Message-ID: <t8o8h.24$S%5.15@newsfe08.lga>
Darrell Adams wrote:
> Can someone suggest 3D graphics modeling and rendering software that
> can be used with lisp?  At this point I don't know much about either.
> How does one interface them?  I suppose that depends on what is available.

I suppose it also depends on what the hell you are trying to do. :) I 
ask because I see Autocad was a possibility for you, which makes me 
think you are not trying to do Quake or anything.

> 
> I would like to be able to manipulate basic 3D objects -- spheres, pipes,
> blocks, etc. -- with lisp.  Later I might be able to work at a lower level.

Lower? Points and lines? Oh, I see, build your own. Well, OpenGL itself 
might do everything you need. The glu* routines include sphere, disc, 
and cylinder, and they take parameters that at the lower bounds produce 
unexpected shapes: a sphere with four slices and two stacks is a kinda 
3d diamond, if you can picture that.

The GLUT (bundled with cl-opengl) offers a few more shapes 
off-the-shelf, so cl-opengl might be where you should start.

Brave souls have without my help pulled off the extraordinary and 
managed to get Celtk (under Cells (see sig)) running. There is a Celtk3D 
in there that includes the Togl widget, which does OpenGL. You need a 
reasonably recent set of Tcl/Tk DLLs, CFFI, cl-opengl, and away you go.

If you do want to do quake, methinks there are a set of OpenSceneGraph 
bindings out there.

> Right now I just need to get my feet wet.

"wet feet" might not do justice to the 3D learning curve -- that 
subsonic rumble shaking your kayak is Niagara Falls.

But comp.graphics.api.opengl rocks, and I must say programming 3D gave 
me a thrill I have not had since, well: programming, then Lisp, then 
Cells, then 3D, then sound.

> 
>   I appreciate any 
> suggestions you may have.

Go for it. Consider also cl-sdl, another opengl/lisp project out there 
somewhere.

kt

-- 
Cells: http://common-lisp.net/project/cells/

"I'll say I'm losing my grip, and it feels terrific."
    -- Smiling husband to scowling wife, New Yorker cartoon
From: Steven Haflich
Subject: Re: 3D Graphics Modeling & Rendering?
Date: 
Message-ID: <Nd4ah.4012$wc5.2943@newssvr25.news.prodigy.net>
OpenGL is certainly one promising approach.  Another very different 
approach would be to interface to VRML which is a high-level descriptive 
language for 3D modeling.  I played around with it from CL a half dozen 
years ago, and the things that could be done talking to a VRML server 
were quite promising.  When I was experimenting several free server 
rendering engines were available as browser plugins.

See http://www.web3d.org/ which is where VRML has evolved over the years.