From: Ken Tilton
Subject: The PCL Challenge, Cells Inside(tm)
Date: 
Message-ID: <%ClRf.109$v27.106@fe08.lga>
Yo, what is the coolest project in PCL? I am toying with throwing 
together a Celtk (+ Cells LTk (+ Lisp Tk)) GUI for one of them, and 
wonder which one you noobs think would be a good candidate.

Once I get Cells3/Celtk2 in CVS we can evolve it collaboratively so 
folks get a real-world idea of how to do Cells (and LTk).

If not I will do an iPhoto rip-off or somethin.

ken

-- 
Cells: http://common-lisp.net/project/cells/

"And I will know my song well before I start singing."  - Bob Dylan

From: Eric Lavigne
Subject: Re: The PCL Challenge, Cells Inside(tm)
Date: 
Message-ID: <1142345837.714322.205410@e56g2000cwe.googlegroups.com>
> Yo, what is the coolest project in PCL? I am toying with throwing
> together a Celtk (+ Cells LTk (+ Lisp Tk)) GUI for one of them, and
> wonder which one you noobs think would be a good candidate.
>
> Once I get Cells3/Celtk2 in CVS we can evolve it collaboratively so
> folks get a real-world idea of how to do Cells (and LTk).
>
> If not I will do an iPhoto rip-off or somethin.
>

At some point you were playing with OpenGL contexts. Are those still
available? Or does Tk completely replace them? If OpenGL is still
around, how about remaking a classic game? Maybe pacman? A few gui
buttons to control starting a new game or pausing, pacman changes state
when he eats stuff, ghosts change state when pacman changes state,
using some keyboard buttons (up, down, left, right) to control pacman.
Nothing like a game to keep things interesting ;-)

> Cells: http://common-lisp.net/project/cells/
>
From: Ken Tilton
Subject: Re: The PCL Challenge, Cells Inside(tm)
Date: 
Message-ID: <usDRf.802$9M3.457@fe12.lga>
Eric Lavigne wrote:
>>Yo, what is the coolest project in PCL? I am toying with throwing
>>together a Celtk (+ Cells LTk (+ Lisp Tk)) GUI for one of them, and
>>wonder which one you noobs think would be a good candidate.
>>
>>Once I get Cells3/Celtk2 in CVS we can evolve it collaboratively so
>>folks get a real-world idea of how to do Cells (and LTk).
>>
>>If not I will do an iPhoto rip-off or somethin.

Never mind, I gotta get to work on something commercial. But Celtk 
includes a demo demonstrating every widget and how to interconnect them 
with Cells.

>>
> 
> 
> At some point you were playing with OpenGL contexts. Are those still
> available?

Cello should be out there somewhere in c-l.net. But I am in hurry-up 
mode on a commercial app and Tk offers portability, nativity, and little 
things like OS file-open dialogs, so for now I am sticking with that. 
(Still not clear that it can handle my app's rather stringent requirements.)

> Or does Tk completely replace them?

I really liked OpenGL and might even end up going back to it for this 
app, or the next. I see there are Tk/OpenGL widgets but I have not 
investigated. That would be ideal.

ken

-- 
Cells: http://common-lisp.net/project/cells/

"And I will know my song well before I start singing."  - Bob Dylan