From: Ing. Antonio Quesada Duarte
Subject: Looking for AI game
Date: 
Message-ID: <3153@mtecv2.mty.itesm.mx>
Hi there!
I'am posting this for a couple of friends who don't have an account on any
of our machines.
They are looking for an implentation of an AI game called KALAH. Preferabily 
LISP.
If anyone in netland knows where they can find it or have info about it you
can reply to my account.

Thanks a lot.

From Monterrey, Mexico:

Antonio Quesada Duarte

From: Mott Given
Subject: Re: Looking for AI game
Date: 
Message-ID: <2843@dsac.dla.mil>
From article <····@mtecv2.mty.itesm.mx>, by ········@mtecv2.mty.itesm.mx (Ing. Antonio Quesada Duarte):
> are looking for an implentation of an AI game called KALAH. 

   You can find a Prolog version in Leon Sterling's book on PROLOG, whose

   title I cannot remember at the moment.
-- 
Mott Given @ Defense Logistics Agency Systems Automation Center,
             DSAC-TMP, Bldg. 27-1, P.O. Box 1605, Columbus, OH 43216-5002
INTERNET:  ······@dsac.dla.mil   UUCP: ...{osu-cis}!dsac!mgiven
Phone:  614-238-9431  AUTOVON: 850-9431   FAX: 614-238-9928 I speak for myself
From: Roland Karlsson
Subject: Re: Looking for AI game
Date: 
Message-ID: <1991Apr16.125522.1098@sics.se>
I do not know what an AI game is but I assume that you mean the
game Kalaha.  A game played moving stones around a board.  I have
written an alpha-beta algorithm for Prolog.  It plays a simple game
but good compared to a (very) novice player.


--
Roland Karlsson
SICS, PO Box 1263, S-164 28 KISTA, SWEDEN	Internet: ······@sics.se
Tel: +46 8 752 15 40	Ttx: 812 61 54 SICS S	Fax: +46 8 751 72 30